![]() Roll over to the left and combine the saltcellar with the hose. Let’s repeat this one last time - play the new sound, “Ouggh,” then hide - no need to record Sobek this time instead, pick up what he drops, which is a saltcellar. Now, we’re going to play another sound for Sobek, except instead of the cat sound, it’ll be the new one, “Groar.” Play it, then hide again once hidden, hit “record” to capture Sobek’s new sound. The crocodile guard will then return to his post. He may be scary, but we’re going to use that to our advantage - once you’re hidden, use Max’s “record” function, which will capture Sobek’s ferocious roar. You’ll find a “meow” sound file - let’s recover that item, then use it to get Sobek’s attention. First, look at Sobek to confirm he has the key, then open up Max’s inventory and search through the trash. We need to get the key from him somehow, so let’s get cracking. Okay, isn’t this adorable? Now we get to see how Max sees the world! Except what Max sees is Sobek, and Sobek is a scary crocodile. Looks like it’s up to Max to save the day, so talk to him and let’s get rolling.Īchievement - Pixel Party: Push those pixels, Max! Pick it up to obtain a juicer, then try to go left - only to discover the path is blocked. Remember how you cut that vine earlier? There’s that pink thing on the ground from when that happened. Let’s go investigate - head over to Seth’s camp. Seems we can fix this particular key card if we get a photo of Rubina… but how? Maybe Seth has that technology aboard his ship. Collect the gems, then walk back outside and talk to Clayton about Rubina. You’ll see three skulls and a bunch of gems. ![]() Inspect the hole in the center of the wall - the one covered with makeshift curtains - and look inside. Go back into the crypt and find Rubina’s card on the floor. Now go outside and break the bad news to Clayton, who will take the opportunity to break some bad news to you. Pick up the vessel, then inspect the card pieces scattered all over the floor. Use the “object” in your inventory on the “object” that fell on the floor. Ugh, let’s just deal with the immediate situation - pick up a “viscous mass” from the ground, then go to the left and interact with the plant you’ll find there. Great job.Īchievement - Now You See It, Now You Don’t: Lose the only thing that matters. Henry, that key car- HENRY! THAT KEY CARD! Arghhhh… great. You know the one - the light shining on it all ethereal-like, defying physics and all that. Finally! There’s a lot going on here, but it should be fairly obvious that you’ll need to pick up the key card in the skeletal hand. Whew, those trials sure were something, huh? Now that those are over, we can finally gain access into Mutropolis proper - let’s get on that, shall we? Entering Mutropolisįirst, let’s take advantage of all our hard work and enter the crypt.
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